![]() As long as your carpet is fairly low-pile and your wardrobes are appropriately secured to the wall you should be good! While we chose to install our IKEA PAX wardrobes first and carpet after so that the wardrobes were sitting on the wood subfloor where they’re most stable, in our old house our wardrobes were installed on top of the carpet and that worked fine too. Obviously one other finishing touch was putting in our carpeting – I chose Kaleen’s Peter Island Stripe in Graphite: And finally, I took a tiny paint brush and painted the heads of the screws holding the units together with the same white paint I used on the crown molding. There are also some tiny holes at the bottom of each frame that I simply filled with caulk. It’s a standard inexpensive 6-paneled door but we dressed it up by adding – both are a perfect fit: Hop up onto the ledge and tap them out of the way until you can get the full view of the code: 3748.When you walk into our bathroom from our master bedroom, our new walk-in closet is on the left behind a pocket door: Someone has written a code in the bottom right corner of the whiteboard, but it’s obscured by a few objects. ![]() There’s a piano you can jump on to make some noise, but the key point of interest is a whiteboard on the other side of the room. Head back down the hall and into an open doorway with a small darkened room. In the hallway outside, the exit is blocked by another door that has a keypad, and you’ll need to do a bit of digging to find it. When you’re ready to leave, approach the main door and use B-12 to unlock it. Memories that appear in proximity mean they are available somewhere in the chapter, and you can look at the garbled image for a clue - and the main memories on the top row cannot be missed due to the story.īefore leaving, you can take one last look around the flat and have B-12 comment on a few things, like the engineering degree in the bedroom. It will take on the name B-12, and offer to help guide you through the Dead City.Īs you check your new inventory, you can also spot a list of collectible Memories to gain over the course of the story. Jump up onto the main console and place the drone in the lit up platform, and the consciousness will begin uploading itself into the drone.Īfter the drone awakens, it will introduce itself (though the consciousness can’t remember much other than that they used to work for a scientist who lived here). Knock it onto the floor and head down to grab the little thing, and return back into the previous room. Instead, hop to the shelving on the left side of the room and go all the way across to find a detailed box for a Drone Companion - one that looks a lot like what the monitors are displaying. Jump from the stool to the robot’s head and it will fall off as you jump to the top of the machine - looks like that robot won’t do for a body. ![]() Inside you’ll find a mysterious looking machine with an unpowered robot, and several small monitors. Once you’ve plugged in all four batteries, a secret door among the shelves will be revealed. ![]() Search the opposite wall full of bookshelves for a stool you can hop onto, and leap up to the top of the shelving where the last battery sits.
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